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  • Posted by PS3Hax News , on 13/04/2017, @ 03:56am



    Article Title: Sony PS4 Firmware 4.55 Opens Possibilities According to Hacker
    Original Release Date: April 12th. 2017
    Author: Wololo
    Source: Wololo
    Quote via WOLOLO:

  • Posted by PS3Hax News , on 12/03/2017, @ 08:04pm


    PS4 Cyber Save Editor 4.50 Bypass Tutorial by Niohjapan - via PSXHAX

  • Posted by PS3Hax News , on 15/02/2017, @ 08:47pm



    Article Title: PS4 4.50 Hack Rumor
    Original Release Date: Feb 15th. 2017
    Author: Wololo
    Source: Wololo
    Quote via WOLOLO:

    User racer0018 on scene website psxhax...

    Click here to view the article.

  • Posted by PS3Hax News , on 26/01/2017, @ 07:44am



    Article Title: Reports of a 4.07 PS4 Hardware Hack - Truth or Sham?
    Original Release Date: Jan 12th. 2017
    Author: Wololo
    Source: Wololo
    Quote via...

    Click here to view the article.

  • Posted by Kingsman , on 07/06/2016, @ 01:18am


    Did PS4 Hacker CTurt just drop a big hint to the scene?
    Source: Wololo
    CTurt is the hacker behind the badIRET and dlclose exploits, the only two publicly known kernel exploits on the PS4 so far. These exploits, in particular dlclose, are currently being used by owners of 1.76 PS4 consoles to run Linux and other cool stuff. CTurt has been a bit distant from PS4 exploitation after releasing these vulnerabilities, but he’s been actively working on finding bugs in FreeBSD, the Operating system running on the PS4. Although he’s not directly talking about the PS4 anymore on his blog, one can’t help but be intrigued whenever he mentions his work on FreeBSD.
    Yesterday, the famous hacker blogged about new vulnerabilities he’s found in the FreeBSD compatibility layers. These are stack disclosure vulnerabilities, namely they let an attacker access potentially sensitive information from the RAM. Although these do not represent an exploit in themselves, they can be used in a sequence of vulnerabilities to grant further access for an attacker. Those interested in the whole technical explanation can read CTurt’s article on his blog.

    Specifically, CTurt mentions that these can be used to leak information from the stack guard, potentially allowing to bypass it. Those of you who’ve been following the scene closely will probably remember a libxml2 vulnerabilityrevealed recently, that was deemed useless because of stack protection. Specifically, we wrote:FreeBSD has had Stack Protector baked in since FreeBSD 8.0, meaning that this vulnerability (if confirmed on PS4) would be useless on its own (Unless some other exploit could help bypass stack protection?).

    Doesn’t this look like an interesting coincidence to you? Or is it likely that CTurt is sending a red blinking signal to the PS4 scene?There’s of course a long shot between a security article on FreeBSD and claiming victory for a hack on the PS4 3.50. Hackers would need to confirm that the FreeBSD implementation on the PS4 actually uses the compatibility layers, then port CTurt’s proof of concept to the PS4, and then couple that with an actual stack overflow… Easy as pie?
    Update from Wololo: unfortunately CTurt has confirmed on Twitter that Compatibility layers are *not* available on the PS4's FreeBSD implementation:


  • Posted by Kingsman , on 21/05/2016, @ 05:12pm


    Steam running on the PS4 (Video)

    Source: Wololo

    This video went majorly unnoticed when it was initially published a month ago, but /talk member OsirisX pointed out earlier today that he has been able to run Steam on the PS4, with games running at reasonable framerates.

    This is not SteamOS on PS4 yet, but it’s still Steam and its games running on your console.
    In the video, OsirisX showcases game Bastion, running from Steam on the PS4, at a playable framerate (OsirisX states most games run fine with mid to low graphic settings).

    This all works through a build of ARCH Linux. OsirisX gave the precision that he compiled and installed the 3D Drivers provided by Fail0verflow as part of their Linux PS4 project. (these drivers’ patches can be found here).

    As for everything “Linux PS4” so far, in order to run this you’ll need to have a 1.76 PS4 for now, running a PS4 Jailbreak. Recent news indicate that the joy of Linux and hacks might come to PS4 3.50 in the near future, but nothing’s guaranteed at this point unless you have a 1.76 PS4.


    This statement from OSirisX comes in the context of many PS4 users trying to get Ubuntu to run with hardware acceleration on the PS4. Running Linux on the PS4 has been a possibility for some time now, but there’s no “all in one” user friendly distrib yet that lets one run hardware acceleration or Steam. This might change soon. Follow the thread for details.


    Source: YouTube & Wololo

  • Posted by Kingsman , on 26/04/2016, @ 04:58am


    Proof Of Concept: PS4 Menu Mod by Senaxx

    Article Source: HackInformer
    Lately, there has been some PS4 screenshots floating around the web that show the home menu being changed. eXtreme has shared a screenshot of the PS4 Menu Mod by Senaxx, and I for one am super geeked about this.


    For those of you that don’t know Senaxx, he has been working with the PS4 and has been using Ubuntu Linux on 1.76fw, and has found a way to make the first menu mod.


    Here is another picture courtesy of fx0day.


    Senaxx found the database file and was able to edit it, kind of like the way we all could with the PSVita/PSTV and the email hack back in Fw3.52.


    Now this only works on a PS4 running 1.76 FW but still an awesome stuff if you ask me and I want to thanks Senaxx for sharing this find and tutorial which you can find it here.

    Thanks for reading and as always I keep doing it for the love of the game.
    Source 2 - playstationhax.it

  • Posted by pustal , on 03/03/2016, @ 12:53am


    Seems like the exploit was leaked yesterday. Allegedly works from 1.76 up to 2.01, giving full machine access. To be tested.


    Source - Original w/download (image)

  • Posted by Kingsman , on 20/11/2015, @ 07:13am


    "A Redditor has gotten his hands on some information revealing that the PS2 titles that come with the bundle have actually been emulated natively on the PlayStation 4 with trophy support.
    He was able to locate Star Wars Bounty Hunter trophies on his PSN ID emulated on PS4. Here’s a very detailed account of all the evidence that the guy in question was able to siphon out of the whole situation." - Sarmad Lillah

    Below is the quoted Reddit post made by the user 'Krvavi_Abadas':
    So, a bit of backstory. You have may have remembered that a while back, Sony revealed that the Star Wars PS4 bundles would include, alongside Battlefront. 4 classic Star Wars games, 1 SNES {Which we'll get onto later} and, more importantly, 3 PS2 games.

    So, they came out today. Albeit exclusive to the bundle. While i don't own the bundle, i was able to find a Twitch streamer {This dude: http://twitch.tv/adrian595juan So go and thank him for this discovery. his PSN ID is the same as his Twitch ID. So you can also check that if you want proof he was actually playing it.} streaming it.So... What i did learn from him?

    The game still shows the PS2 Controller in the options menu! {Sorry for the bad quality.}I highly doubt Sony would approve of a port so lazy, that it still shows the PS2 controller in menus. So most likely, it's running on a PS2 emulator. A PS2 emulator that just so happens to have been heavily rumored since launch.

    With evidence like...
    So how does Super Star Wars tie into this? Well, It's the only game in the classic Bundle that was properly released on the PSN store this week.Which leads me to believe that Sony is deliberately delaying the rest, to be released when they properly reveal PS2 classic support.

    TL;DR: The PS2 Star Wars games in the PS4 bundle appear to be running on the heavily rumored PS2 classics emulator, and their release outside the bundle has been suspiciously delayed.Edit: Since the thread just reached NeoGAF, i suppose i should take some time to answer a few questions from there.

    "Wait, do they actually run at a higher resolution? I'll definitely pick up Bounty Hunter if they've put some work into it."

    Seems like it, while they didn't change the aspect ratio on any of these (So no added Widescreen) There's a screenshot that got leaked on Twitter several hours before i found the stream: https://pbs.twimg.com/media/CT4wDZ8VAAAR9-b.png:orig Which looks like it's rendering at a higher resolution than the original. Doesn't seem there's any anti-aliasing, though. Though that might just be Twitter compression screwing up the image. Here's that dude's twitter profile: https://twitter.com/ExtremeGamer/status/666022632429498369

    "I didn't think it was nice to copy and paste the users whole post, I'll just add yours to the op"

    No dude, i don't really care. The other dude's post seems like a better explanation. though.

    "It just proves that they have a working emulator and that the game is an exact disc iso. The games I assume are wrapped in an emulator similar to the Arcade Archives. Having trophies shows that they are able to watch memory addresses just like the Arcade Archives."

    Really though? You think they'd just make a PS2 emulator for those 3 titles and absolutely nothing else? I highly doubt Sony would just leave it dormant. Especially considering the PEGI ratings for other PS2 titles on PS4.

  • Posted by hellsing9 , on 30/06/2015, @ 09:28am


    Sony made a HUGE bet with PS Now, streaming is the future so it seems. Is probably true that bring back to life that backward compatibility could a pain in the arse, but there's no logical excuse other to force the consumer to get their services and forget and probably bury that nostalgic *what if..we can run PS3 games discs with a Next-gen console*.

    Sony isn't interested in directly offering backward compatibility so PlayStation 4 gamers can play their PlayStation 3 titles on the new generation console. However, Sony wants gamers to check out the PlayStation Now streaming subscription service that provides access to hundreds of PS3 games.

    There are some PS4 gamers and media members that think Sony should investigate rolling out a backward compatibility feature for the PS4 - just to make gamers happy. Sony has worked hard to create a good gaming ecosystem, trying to keep sometimes fickle fans happy.

    If it doesn't offer backward compatibility, Sony runs the risk of leaving gamers disappointed, though with other methods to play PS3 titles - for free or paid rental - I think the Japanese electronics company has done enough already.

    Sony initially seemed skeptical of Microsoft's announcement regarding the Xbox One's backward compatibility, doubting whether it's possible - and that it would involve "lots of engineering effort."

    Regardless of what PlayStation gamers want, it seems unlikely that Sony will try to follow in Microsoft's footsteps anytime soon.